Zi (Rygeko) and I started Dropleaf because, as gamers, we feel that space around games could be so much better. With the rise of tools that make games easier to make, more people from diverse walks of life are creating games. That means the potential for more games that speak to a wider set of people, and we think that’s really good for the industry. We want to encourage that trend in a few ways:
Discoverability: It’s hard for smaller developers to find people who love their games, and it’s also harder for gamers to find games that will resonate. Our focus on indies and our discovery tools mean that we’ll be able to connect devs with the players who will connect with their art.
Diversity: We think the industry wins when gamers, devs, and media are more diverse and inclusive. One of our goals is to encourage that with our community and the way we think about what we do (You can read more about our community here: http://bit.ly/2uyCsFK ).
Dollars: Pricing trends in the industry don’t favor smaller developers or gamers. Gamers are less likely to take a risk on buying a game they don’t know much about, so it’s harder for indie developers to gain traction. And when indie devs can’t make money, they can’t make games. So our customers play a flat monthly fee, and devs get paid based on time played. This means games people like to play will be rewarded, and players won’t have to worry about the cost of entry.
We’re really excited to launch Dropleaf! We’d love to hear any questions you have, or learn about your favorite games!